And the same will happen when this demo softens out in few weeks/months.Īs I tried to master the Acts I noticed that the second Act doesn´t really misdirects you, it´s just that. Plus, similar thing with level designs happened with Mania too (albeit not in that kind of scale), but after a year they are not brought up anymore, because most played the game and mastered those areas. So, I would go for the fact that people believe vertical levels are not Sonic-y enough rather than it being outright terrible level design. Whereas Mania had this kind of level as the 4th level, had 2 paths and I do think I remember b*tching on it as well. I do feel the problem with the Act 2 lies within the fact that: it´s vertical, it has for the most part only 1 path. It’s an incredibly impressive demo all the same, and I want to see more of it, but I think Mania comparisons stop at the graphics for me.įeeling outright misdirected, that´s true. The physics are good but they prioritise accuracy - Mania has that and some added nuances of its own that make it feel more fun to control than the originals, nuances I feel this lacks. It simply doesn’t do a good job guiding the player, and honestly I felt outright misdirected by it at points. I spent 5 minutes trying to figure out Act 2, which for a second level is insane. The artwork is very nice, in fact in general the presentation is nice, but it highlights that all the good physics in the world don’t mean much without good level design. This along with Sonic Advance Revamped and Petit Hedgehog are my favorites from this SAGE so far (I haven't played all of them).
I like the background of act 2 a lot and the sunset effect is awesome. Those falling platforms, I think there is no visible difference from the ones that actually fall, to the ones that only go down a bit due to weight but stay. I also found a bottomless pit in Act 1 that's hard to read, it seems to tell you that there's a secret path below (or maybe it's just me), instead it's a death pit. The level design is fine but I feel like it's missing something, maybe more and bigger, more flashy gimmicks? Or some more badnik variety? IMO the flow can be improved, I think it's a bit too "slow" (a lot of quarters and wall platforms to climb that slow you down springs that send you backward too). I like the first boss, the second one (Kracko from Kirby lol) is fun but that rotating attack IMO is a bit cheap and hard to read/understand. Plus plus, there should have been 2 paths going upwards, not just one, really.įrom a personal point of view, it's not really my ideal Sonic game, it tries too much to be like Mania or Sonic CD, but I can't deny that it looks like an official game. Plus the lower path is not going anywhere, though, it could, if there was a spring at the end. And there you see holes in the BG resembling arrows signaling that you should go right. When you are going right you come to a room with two ring boxes and a shield, I think. I think I do know what is wrong with that part. Maybe they could make it more clear where you have to go there, but personally.I liked that section as is and I don't mind if I have to think a little about where to go. There's also a bit where you have to go left in Act 2 that I've seen throw people off a little, haha. IIRC this is built on a brand new engine tho' so it could be that they just need to iron some stuff out. The only bad thing I can say about it at all is that I had some collision issues (sometimes Sonic would fall through platforms, fortunately never while I was at the very bottom of the stage but.still).
Tpot - Additional Programming and AssistanceĮasily one of my favourite games at SAGE this year, and that's saying a lot cuz this year had a lot of solid entries. Micheal Staple - Lead Composer & Musician TheStoneBanana - Chaos Engine & Gameplay Programmer Potatobadger - Project Lead, Lead Programmer, Crimson Engine Programmer Sonic Chaos uses this new engine, Crimson Engine, and with it we've strived for classic Sonic gameplay accuracy.Ī+ Start - Project Lead, Lead Designer, and Artist The game has been in development for almost an entire year, of which the last 3 months was spent building a brand new engine from scratch. Based on the current style of 2D classic Sonic games inspired by Sonic Mania, Sonic Chaos updates the 8 bit visuals of the original and adapts a play style more closely resembling the classic 16-bit games. Sonic Chaos is a fan game and re-imagining of the 1993 Sega Game Gear and Master System platform game of the same name.